Borja Morales Hernando

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Summary

Computer Science Engineer and Artist with 10+ years background. Passionate on Computer Graphics, I love to build and work with heterogeneous teams of artists and engineers through agile development principles. I have experience with onsite and distributed teams. My strengths are:

You are welcome to contact me: reality3d -at- gmail.com

Professional Activity

November 2016 - Present: Technical Product Manager at Fabric Software Inc

Fabric Software develops Fabric Engine, a digital content creation platform to build high-performance production tools for VFX, Games, Virtual Reality and Visualization.

My responsibilities include:


July 2015 - November 2016: QA & Support Engineer at Fabric Software Inc

Fabric Software develops Fabric Engine, a digital content creation platform to build high-performance production tools for VFX, Games, Virtual Reality and Visualization.

My responsibilities included:


October 2012 - Present: Associate Professor at U-tad

Digital Art and Technology University


July 2012 - June 2015: Engineering Manager at Solid Angle

Solid Angle develops Arnold, an advanced production rendering software for animation and visual effects, awarded with an Academy Scientific and Engineering Award.

Key responsibilities:


October 2009 - July 2012: Software Engineer at Solid Angle

Developers of Arnold, an advanced production rendering software for animation and visual effects, awarded with an Academy Scientific and Engineering Award.

Key responsibilities:


August 2009-September 2009: Consultant at SMT

For its daily coverage of the U.S. Open 2009, Tennis Channel customized its entire studio set to a Virtual Set made by SMT with Brainstorm eStudio


November 2007 - June 2009: Lighting TD at Ilion Animation Studios

Feature film animation studio. Worked in Planet 51 film as a liaison between lighting/compositing artists and other dependent departments (R&D, FX, Final Layout). Main duties:


February 2006 - November 2007: Software Engineer at Brainstorm Multimedia

Developers of eStudio, a complete broadcast 3d real-time graphics solution.

My main duties where:


2005: Scolarship at CEIT (Centro de Estudios e Investigaciones Técnicas de Gipuzkoa)

I worked exploring the capabilities of early AR APIs (ARToolKit) for my graduate thesis.


2002-2004: Freelance at Dibulitoon

Feature film animation studio.

I worked as scene modeler and render assistant in the following Feature films:

Education

1999-2006: SM in Computer Engineering at "Universidad del País Vasco", Spain. Intensification in Computer Graphics and Virtual Reality. Thesis: "A practical approach to Augmented Reality" (Equivalent to Level 7 of the European Qualifications Framework (EQF)).

Languages