Borja Morales Hernando

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Summary

Developer and artist interested in computer graphics, visual effects for films and videogames, with an emphasis in UI design. Focused in Shading, Lighting and Compositing. With experience in real-time and offline rendering. Specialties:

You are welcome to contact me: reality3d -at- gmail.com

Professional Activity

November 2016 - Present: Technical Product Manager at Fabric Software Inc

Developers of Fabric Engine, a digital content creation platform that enables anyone to build powerful tools and applications for VFX, Games, Virtual Reality and Visualization.


July 2015 - November 2016: QA & Support Engineer at Fabric Software Inc

Developers of Fabric Engine, a digital content creation platform that enables anyone to build powerful tools and applications for VFX, Games, Virtual Reality and Visualization.


July 2012 - June 2015: Engineering Manager at Solid Angle

Developers of the Arnold renderer, an advanced production proven cross-platform raytracer


October 2012 - October 2015: Associate Professor at U-tad

Digital Art and Technology University


October 2009 - July 2012: Software Engineer at Solid Angle

Developers of the Arnold renderer, an advanced production proven cross-platform raytracer


August 2009-September 2009: Consultant at IDS Sports

For its daily coverage of the U.S. Open 2009, Tennis Channel customized its entire studio set to a Virtual Set made by IDS with Brainstorm eStudio


November 2007 - June 2009: Lighting TD at Ilion Animation Studios

Worked in Planet 51 as:


February 2006 - November 2007: Software Engineer at Brainstorm Multimedia

Developers of a complete broadcast 3d realtime graphics solution


2005: Scolarship at Ceit

Centro de Estudios e investigaciones técnicas de Guipuzcoa


2002-2004: Freelance at Dibulitoon

Tv series and cg feature film animation studio

Work as scene modeler and render assistant in:

Education

1999-2006: SM in Computer Engineering at "Universidad del País Vasco", Spain. Intensification in Computer Graphics and virtual reality. Thesis: "A practical approach to augmented reality"

Languages